Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part II

In part I of our Hackintosh tutorial, we discussed our choice of hardware and the reasons behind those decisions. The main goal was to create a machine that had enough power to meet the Oculus Rift hardware requirements.

In this follow-up tutorial, we’ll show you the entire software install process needed for completing the build. Watch our 18+ minute step-by-step tutorial and witness this Hackintosh come to life. more…

Filed under:
How-To
Tagged: Clover, Elgato, EVGA, GeForce, Gigabyte, GTX 970, Hackintosh, how to, Intel Core i5, Mac OS X, mATX, MultiBeast, Oculus, Oculus Rift, OS X 10.11 El Capitan, Samsung EVO SSD, UniBeast
Source: 9to5 Mac

Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part I

Back at the beginning of March, Oculus CEO Palmer Luckey made controversial statements about Apple’s hardware, specifically the inability of any Mac in Apple’s entire lineup of computers to handle the graphics needs of the upcoming Oculus Rift. At one point in time, Oculus had support for OS X in the pipeline; in fact previous Rift dev kits supported Macs. As time went on, however, it was decided that the Oculus Rift would be Windows-only, at least initially.

It’s with Luckey’s comments, and the lack of initial OS X support in mind, that I’ve decided to put together a Hackintosh machine that meets the minimum requirements outlined by Oculus yet can still run handedly run the Mac OS. In theory, this machine could support the Oculus Rift if the necessary software was made available for OS X. It can run the Rift now if you install a Windows partition on it… more…

Filed under:
How-To
Tagged: Clover, Elgato, EVGA, GeForce, Gigabyte, GTX 970, Hackintosh, how to, Intel Core i5, Mac OS X, mATX, MultiBeast, Oculus, Oculus Rift, OS X 10.11 El Capitan, Samsung EVO SSD, tonymacx86, UniBeast
Source: 9to5 Mac

Oculus VR founder says they won’t support Mac until Apple ‘releases a good computer’

What role Apple should play in virtual reality has been debated for a while now, but one major VR company today had a few things to say about Apple as a whole. Speaking to ShackNews at the Microsoft Windows 10 Showcase in San Francisco, Oculus VR founder Palmer Luckey was asked about the possibility of the Oculus platform ever supporting Mac OS X; his response was that it depends on if Apple ever “releases a good computer.”

more…

Filed under: Mac Tagged: Apple, Oculus, Oculus Rift, Virtual reality, vr
Source: 9to5 Mac